Friday, November 16, 2007

Crayon Physics Deluxe

Crayon Physics Deluxe

The game engine of this is pretty amazing in how it recognizes what is drawn and it almost matches life in an abstract kind of way.

Monday, November 12, 2007

CNN enters Second Life

CNN enters Second Life

Does this prove how big and important Second Life or a new corporation hoping on the latest trends in hopes of being next biggest thing ever?

Tuesday, October 30, 2007

Some Links

http://mlgcanada.com/
http://northerndigitalexpo.com/- is an upcoming conference-demo-event thing worth checking out.
http://lifenaut.com/index.html- Upload your consciouness to the web?

A conference-demo thing coming up in a weeks time- might be interresting to check out?

Monday, October 29, 2007

game design

this is one of the funniest game trailer i come across:

Wednesday, October 24, 2007

TV and into the virtual world

CSI: NY OCT24: catching the avatar in second life = catching the killer they have to find. It's pretty interesting how they made the episode though second life.

http://alpha.cbs.com/primetime/csi_ny/

Tuesday, October 23, 2007

XBOX 360 Laptop

Shows what you can do with 3 months of spare time.

XBOX 360 Laptop

New Microsoft Technology

Check it out its pretty freaking cool

Seadragon

Thursday, October 18, 2007

Interactive Cube

Interactive Cube


I find this really cool interactive game. It's interesting that it responds directly how the user moves the cube in such that the "player" moves accordingly to that. Watch the video and see!

Friday, October 12, 2007

Brain Computer Interface (cont.)

Brain Control in Second Life

I find this interesting article about applying the Brain Computer Interface (BCI) to second life. It's pretty amazing that the technology is being applied to a real program that everyone can use instead of something specific in a lab only.

Thursday, October 11, 2007

Universal Avatars

"A virtual character, or avatar, for all the virtual worlds in which people play is the goal of a joint project between IBM and Linden Lab."

Hi All- A collaboration between IBM and Linden Labs, the makers of Second Life, is aiming to create universal avatars that can travel between virtual worlds- possibly game environments etc. Is this a big step towards seamless- translated gaming experience? What would the benefits be? How would an avatars "skills" or a persons familiarity with the avatar affect their experience-emotional attachment etc? Is this the beginning of your eternity- as in when you die and your avatar lives on?
Here is the original article. http://news.bbc.co.uk/2/hi/technology/7038039.stm

Thursday, October 4, 2007

Newmindspace

This is an excellent site for those of you who are interested in creating games outside of the box (console) or who simply enjoy participating in mass communal interactive experiences. Lori and Kevin intermittently coordinate a series of activities which they conduct between Toronto and New York, using the urban landscape as their virtual board game. These include subway parties, treasure hunts and a capture the flag game that is scheduled for this month, October 12!

http://www.newmindspace.com/

Thursday, September 27, 2007

Cheating

I found an interesting article while leafing through the pages of "Games for Windows" magazine (september 2007 issue) it discussed cheating, its classifications and its historical background within the digital gaming medium. It also discusses thereotical justifications for cheating. The article is based on the book "Cheating" by Mia Consalvo. There are some interesting insights into what gamers consider morally acceptable within the realm of "cheating".

The book is here.
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11153

Excerpt from the book can be found here.
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11153&mode=toc

Wednesday, September 26, 2007

Gaming Sketching

Hi All- I read the BBC's website and caught this great article in the Technology section- One deals with rapid prototyping methods "game sketching" which was developed by students at Carnegie Mellon university in Adelaide, Australia> They say "game sketching is designed to replace game elements that usually take months of design and developer work with puppets, actors and basic virtual characters." Interesting. The full article is here: http://news.bbc.co.uk/2/hi/technology/7012688.stm

This is something to discuss as means to ends for your prototype or pitch development-

Tuesday, September 25, 2007

who owns the word "game"?

so i came across this site while i was researching for my presentation.. it got me confused about the word "game".. but no matter how much those ppl argue about it.. i dont think theres a definition to "game". what do you guys think?


http://www.jesperjuul.net/ludologist/index.php?p=50&c=1

Sunday, September 23, 2007

Wii-mote Prototype

Wii-mote Prototype 1

Wii-mote Prototype 2

Gizmodo is a pretty cool site/tech blog that I regularly visit and awhile back I saw these article. I think it's pretty interesting to see the prototypes to the Wii-mote and see how it developped from something very traditional, in looks, to what it is now. It makes one wonder how playing with the prototype wii-mote would be like compared to current one. The design of something that seems as simple as a video game controller can so creately affect how people interact with a game.

Monday, September 17, 2007

Bio-feedback & Brain Computer Interfaces

This has been in the works for quite some time- The first time I came across this was while researching DARPA and their human augmentation programs- as related to advanced prosthetics & telepresence etc- Duke University had one of the original protptypes hooked up to a chimp? Anyway this technology- as interface has added another dimension to games-I think it is commonly used for clinical studies, "rehabilitation" and "treatment". We'll be discussing this in a few weeks when we look at interfaces and interaction- possibly in the expansion session as well. Emotive systems seems to be the leader in game related brain-game interfaces... Check it out.

http://www.emotiv.com/index.html
http://www.futurepundit.com/archives/004562.html
http://www.arsgeek.com/?p=1128

VR Simulation

Wow! It looks nice here.
This is just a link I found while browsing for inspirational sources in regards to the applications and avenues of the gaming industry. This article talks about a VR simulator which produces environments that assist in the clinical treatment of individuals with speech impediments. It's a good indication that the market for play is vast...so long as you have a decent budget to work with. I hope that this is helpful for anyone who is attempting to consider both the economical and social applications of their game design.

http://edcommunity.apple.com/ali/story.php?itemID=11243&version=1933&pageID=4832

Thursday, September 13, 2007

Ryan Church

http://www.ryanchurch.com/index.htm

While looking through his work I got to thinking that fantasy games absolutely must possess that extra step of detail to not only entice the gamer to play but also to make it seem real. Reality is a tool used by games and artists like Church to manipulate people into buying these products, but why are people looking for fantasy?